I recently discovered BT.CPP when searching for a BT lib to refactor the AI logic of a military flight simulator for Win. Applications would be in different layers: general strategy, unit tactics but also in AI control of planes (real time). Particularly this last application as AI to control planes and operate avionics, I am planning a full refactoring of an AI right now based in a FSM with 10k lines.
What is your experience in that regard or recommendations?
Ty. I will probably give a try and see what comes out.
One thing that called my attention to your project was the ability to visually design the BT tree. This will be IMO a game changer for the development of AI by the players.
If I got it correctly, I need the groot2 for BT.CPP 4, right?
Is there are already an aprox. date for release?
Will it be freeware?